Stuart Little 2 is pretty much a spot-on example of how to do it right: not one platform in the game will be new to veteran gamers, but kids won't care about anything but how playable it is for them. The gameplay, graphics and design don't need to be mind-blowing or revolutionary - they just need to work right. In fact, kids are usually the easiest audience to please. But it really doesn't have to be that way. Kids' games are bad news - these are the games that should be the most fun since the target audience is so excitable and enthusiastic, but the end results are usually either so poor or so frustrating (and often both) that they give gaming in general a bad name.
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